Showing posts with label hevrice. Show all posts
Showing posts with label hevrice. Show all posts

Thursday, December 11, 2008

Loss #11: Rust vs Gold

It's been good to be flying a Rifter again. The feeling of freedom that comes with flying a cheap ship is excellent - you can take on targets you know you won't win against because you don't mind losing. The loss of the Rust II was just that kind of loss.

I was on another roam, and happened into Hevrice again. I warped to a station to sit within the protection of the sentry guns while I checked my map. At least, that was my intention. When I came out of warp, there was a Maller-class cruiser flashing red in my overview.. and he was a member of The Tuskers. The Maller isn't a drone-carrying cruiser, so I knew my fast little Rifter could survive at least a little while against it. What better way to practice your combat skills than actually using them against well-respected pilots?

I was able to do about 20% damage to the Maller's armor, but his strong Amarrian armor and repair module easily held me from doing any more. The combination of my own repair module and my Rifter's speed meant that I actually survived for quite some time against the Maller's cruiser-sized lasers. It wasn't until the Maller's energy vampire had sapped my of my capacitor that I began the slow decent into destruction.

I thanked the pilot for the fight as I escaped with my pod. I certainly learned a few things I'd do to better take on a cruiser like that next time...

Wednesday, December 10, 2008

Kill #6: A Tusker

After cleaning myself up and getting checked out for any long-term damage that being adrift for so long might have done to me, I headed to the hangar level of the station to procure myself another ship. Some kind benefactor had left my accounts 30 million ISK richer while I had been gone.. this time, it hadn't been Guillome. I used the money to outfit another Vengeance, the Heritage III. It was time to get back in the saddle. I fitted the Heritage III with high-tech pulse lasers instead of rockets, as the rockets from my usual supplier had changed their payload, and seemed much less effective now.*

I began roaming my old hunting grounds, and decided to stray a little outside my usual path. This took me to the system of Hevrice, home system of The Tuskers, a group of pirates I quite respect. There wasn't much on the scanner, so I took my time exploring the system, until an Incursus-class frigate showed up on the scanner, hiding behind the first planet of the system.

I practically collided with the Incursus as I dropped from warp, and began my orbit. Then I noticed his ID tag on my HUD. The pilot was Two50, a member of The Tuskers. I knew I was in for a fight. And that it was; Incursus held its own quite well, and actually managed to be doing damage to my armor in between cycles of my repair module. I was also having a harder than normal time hitting it with my own turrets...

Damn. I hadn't enabled my stasis web. I slapped myself for falling out of practice. I willed it to activate, and the Incursus slowed noticeably, suddenly allowing my turrets to pound away the last of its armor. His pod didn't attempt to escape, but I decided I didn't need the security hit on my record just yet. I told the pilot so, and he transmitted back a brief complement on the fight as I warped off.

I had some business to get to in high sec...

* OOC: <whining> Damned missile nerf. It was already dumb of me to fit rockets instead of pulses pre-patch, but they needed an additional damage nerf?? C'mon guys, change the Vengeance to get a laser bonus instead, or fix rockets. </whining>